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Remousamavi

94 Game Reviews

7 w/ Responses

I like :)

If you wanted to take it a step or two further you might try adding snapping to it; perhaps making some interactivity besides moving the stuff around, but it's quite nice as is.

Perhaps, if you've got ambitions for it, this could be turned into one of those make-a-room-and-share-it-with-others affairs :)

A reasonably good work, but there are a few areas in which improvement can benefit this:

1 - The text is way too small, making it quite difficult to read, particularly for those playing on older computers with low graphics. Larger text, distributed through multiple pages with a 'next' (and maybe 'previous') button is generally preferred over all of the text squeezed into a single page, like in the 'instructions' option in the menu.

2 - The How To Play option could include the ability to hover over and/or click on specific buttons and see what they do. The setup present in the game as is is fine, but players generally like to have control of everything they do in a game.

3 - The game itself is fairly repetitive; one plays as one character with one small set of abilities, in the same world leveling up perpetually and killing bad guys. Though fun at first, it loses the punch quickly and the player loses interest. Games like this don't usually have a main menu like this one does.

4 - The mute button is on the game area, and is too easily confused with a gold coin or a glitch. Putting it in the black area below the game screen would help.

Apart from that, good work. Give it your best every time, and you'll improve and learn something every time. Best of luck in the future.

tareq8193 responds:

1.The Black Samurai original dimension is 1600x800 pix but here it is compacted so the text looks smaller here. On kongregate, it looks fair. But not big enough you can see it your self-
http://www.kongregate.com/games/tareq_nat/the-black-samurai
2. As you said how to play option, I'll update as suggestion.
3. I appreciate your mute button suggestion.
4. I don't know how many levels you've completed. Even I myself completed only 3 levels and died on 4 levels every time, It makes me play over and over again, it doesn't make my interest lost?
How ever thanks for your responses. And thanks for you wishes

Neat game

I think that there could be grey music circles for white particles, for when Red Yellow and Blue, or Orange Green and Violet mix into one mixer. It could have been a drumbeat, light synth or primitive and soothing... The white particles made me think there might have been something like that later on, anyway.

Other than that, neat game!

Uncertainly colorful.

In seven levels, subtle instructions tell a story in itself, which is indeed broad in meaning and makes one think. First, I naturally thought of pregnancy, then alien pregnancy, then some virus infiltration... and after the sixth level with clouds and a sun, it became unique.

This, truely, is art as it was before looks.

Awesome idea!

I'll be honest, I had to look 94 and 97 up, since I didn't know what either of those were :p

Unfailing.

Ever since I played the first few Submachine games, I kept thinking it was some underground facility in some remote area. Once I got to The Lighthouse, the thought of a derelict covert base hit me. The Loop impressed on me that whatever this was it was big, and again and again I kept running into new mysteries. Multiple subterranean structures, as if a whole largish town had been buried.

And now I reach the core and find evidence of a post apocalyptic scenario, in which not just Earth, but possibly the whole universe for all I can figure, was destroyed, torn apart, and strewn everywhere, and that a few people now traverse the ruins with the technology whose creation brought about the disaster.

This series never fails me.

Nice game!

Will I finish this sentence before the cre--*snip!* lol nice

Legendary.

Rocketfingers has been, and still is, a legend in Newgroundian history.

Subtlety and epic in one.

I'm starting to think this submachine is far bigger than I previously thought. The first game gave me the idea that it was just some underground ancient test thing. After the lighthouse game, I had the thought of it being the works of some mad scientist. As it progressed, the technology and steam punk theme came in, of varying ages. After I finished playing this one, I wondered if this was, in fact, a covert empire still in full operation started by some egyptian gang and continued by Murtaugh, and the main character is a solitary prisoner who, until recently, was a pawn in Murtaugh's plan, and is now simply traveling alone through solitude.

Nice

I like the element of mystery in this game and its sequals.

Well, I got the full version of Flash 8, and once I get the hang of ActionScript, I'll start working on my first project.

Age 32, Male

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Athens Drive High School

North Carolina, USA

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